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Munitorum Field Manual - is it a Game Changer?

Warhammer 40,000 is undergoing a huge transformation. Streamlining of the rules and providing a fresh experience for players. Each faction appears to benefit from new and simplified rules, enhancing gameplay plus more balanced and dynamic missions.



The goal of the new edition is to make the game more accessible and enjoyable for both newcomers and veteran players.


By simplifying the rules, players can focus more on the strategic elements and tactical decision-making that sees Warhammer 40,000 as a captivating and immersive tabletop experience.


The changes in 10th edition looks to provide a level playing field for all factions, allowing players to explore and master the unique strengths and playstyles of their chosen armies.


Whether you're commanding the indomitable Space Marines, the cunning Aeldari, savage Orks, or any other faction for that matter.


The new rules empower you to forge your own narrative and engage in epic battles that capture the grim and dark future of the Warhammer 40,000 universe.



The latest philosophy behind this edition of Warhammer 40,000 involves simplifying the rules while maintaining depth and strategic options. This new approach is reflected in various aspects of the game, including the points system and unit management.


With the release of the Munitorum Field Manual over the weekend, players now have access to the complete list of points values for each faction.


The online .pdf file allowing all of us to determine the cost of all miniatures and units in the game.


Important among the changes is that the new edition has introduced a significant change to unit sizes, making them easier to manage.


So, instead of adding individual models to bolster the size and add points to our overall total, units are now purchased in increments. So as an example many units have a points size for sets of five or then ten models.


This change not only simplifies list-building but also provides a quick and clear understanding of a full squad's strength. There’s no in between or choosing to field one or two more models to burn up extra points.

You pay for the full number of models for whatever the next size step in the unit’s size may be.


Additionally, the integration of wargear points costs into the unit's overall cost has streamlined army building.


That means you no longer need to calculate individual weapon loadouts separately. This should allow us to focus on creating the armies we’ve always envisioned.


With the rules and Index cards released for the new edition we can see that every unit and weapon option has a distinct role on the battlefield, emphasizing strategic decision-making rather than paying more for perceived superiority.


Comparing profiles and abilities becomes crucial in determining the most effective loadouts for specific situations, adding depth to list-building and army composition.


It might be nice to be able to field 4 Lascannons in a Space Marine Devestator Squad for exactly the same points as 4 Heavy Bolters… but if you end up seeing hoardes of termegaunts pouring into the kill zone before they swarm over your position.


Well there will be some very dead gaunts if you’ve chosen the Las-option but more might have died if Heavy Bolters is your tactical choice when building your army!


While the 10th edition aims for simplicity, it acknowledges the need for some nuance in certain interactions.


To address this, there’s also a commentary document that clarifies less common situations and provides additional guidance.


Whether it's understanding the impact of reduced Damage on weapons, resolving abilities that stack when duplicated, or determining line of sight rules for units in ruins, this document offers valuable insights.



The new edition of Warhammer 40,000 has certainly gone all in on embracing a ‘simplified, not simple’ philosophy, should allow players to immerse themselves in the game without being overwhelmed by excessive complexity.


By streamlining rules, introducing clearer unit management, and providing a comprehensive points system, the 10th edition sets the stage for exciting and engaging battles in the grim darkness of the far future.

What does this mean for Arc40k?


Well there’s been a load of messaging and chats between the team. As a group we are keen to see how the new rules impact on game speed and army design.


The simplicity of the points system and the number of models people can now field will be something we’re going to keep a close eye upon.


Moving away from our 25th Anniversary changes to army size may be hard to justify given that 1250 pts can give so many more options for everyone looking to build their next dream Arc40k army.


We’ll let you know more as we move closer to announcing details of next year’s event.


 

Download a copy of the latest points in the Field Manual. If you find that the new points means you can add more models to your force then follow our affiliate link to Gap Games.


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