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How 10th Edition makes Arc40k an even better Experience

Games Workshop has announced the release of the latest edition of Warhammer 40,000. Like all fans of the tabletop game the team at Arc40k are eagerly awaiting the new edition. It promises to simplify gameplay and provide a more personalized experience and if it does that it will have a huge impact on events like ours.



Recent articles on the Warhammer Community website have revealed some of what’s coming with 10th edition Warhammer 40,000. They outline the changes being made to the game's rules, including a focus on Datasheets, simplified printed rules, and the introduction of new cards to make accessing what you need to manage games far easier.


One of the main goals of the new edition is to simplify the gaming experience. We can all agree that the game has become overly complex over the years, with many different rules to keep track of - all existing across multiple codexes and supplements. It’s a surprisingly effective change as speeding things up will help more Arc40k players complete more turns in more of their games!


This is always the hardest part of participating in an event weekend - completing the maximum number of turns and scoring maximum points for each and every game. Hopefully, these changes will result in more games being able to get to the 5th or 6th turn more often.


How this speeding up of gameplay is going to happen is because Tenth Edition has been designed to reduce the number of decisions players need to make before the game - allowing them to focus on a few big choices instead.


Players can choose their army, their strategy, and their weapons before the game, which then unlocks a set of rules and strategies specific to their choices. This sounds like a much more streamlined approach.

To achieve this level of simplicity, 10th Edition will see every single Datasheet in the game redesigned to include everything players will need to use that unit on the tabletop.


There’ll be no flicking through pages of a codex or shuffling decks of cards searching to see what upgrades, powers or special rules can be applied. If it’s not on the unit’s Datasheet then there’s no searching to find the rabbit to pull out of the hat.


Then there’s the introduction, or should we say reintroduction of universal special rules, such as the Strike and Feel No Pain, which were not present in recent editions. These rules should be familiar to many players, including Arc40k veterans, and they provide a common language for the game.


Another significant change is the detachment system. We’ve another Arc40k focussed article just looking at the new detachment system in depth and how it may impact on building your next ArcArmy but the changes make it much easier to build what you want with the units you want to put into it!


A big issue over recent editions has been that players could add units to their army, then apply special rules, tactics and stratagems that would sometimes result in a combination of traits and abilities that were beyond what was expected. Too many hidden, powerful combinations were only revealing themselves on the tabletop so what may have looked a nice Arc-friendly list was far from nice to play against.


These hidden but bloated rules made the game difficult to navigate because of so many surprise combinations. In the new edition, players will replace existing unit rules with new ones, ensuring that their army looks and performs as expected.


Then there’s the introduction of new streamlined factions that interact with each other, providing more variety and opportunities for players. With these changes they have created a clear process for developing and updating the rules of the game, ensuring that the game remains balanced and enjoyable for all players. Hopefully well hear more details about this soon.


Balance is so important for an event like Arc40k and it looks likely that some tougher harder fought battles will play out if the new edition meets this key expectation.

For new players - we have to say that we’re looking forward to seeing even more new players participating at next year’s event - these changes to Warhammer 40,000 sound make it easier to get into the game - with indexes, units and detachment rules all free to download. Army building also becomes a lot easier for them too with the introduction of Combat Patrol.


All you need is the contents of the Combat Patrol box as the starting point for playing - the contents of any box is apparently balanced against all others. Build and paint your chosen armies Combat Patrol and then expand from there…


So, the latest edition of Warhammer 40,000 promises to speed up and streamline gameplay, providing a more personalized experience for players - let’s face it these are great changes for Arc40k. We want people to be able to focus on playing their game and having fun with each and every opponent they play.


Games that are fast paced, easier to complete all the turns, and a game with less gotcha moments is the sort of experience we want everyone attending an Arc40k weekend to experience.


We’re all looking forward to 10th Edition Warhammer 40K and how it will improve the gaming experience at next year’s Arc40k.


It's a great time to be a fan of Warhammer 40,000.


Follow us as we look at, review and evaluate how the new rules revealed for 10th edition 40K will impact on everyone looking to join in the next Arc40k.


 

If you’re looking to start or re-launch your Arc40k involvement because of the new 10th edition of Warhammer 40,000 then click the link and support Arc40k by purchasing all your new Warhammer 40,000 from our affiliate and sponsor Gap Games.


 

This article drew it’s source information from the following Warhammer Community pages:



 



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